Basics
When it comes to using Maya, having a strong foundation in the basics is essential. Understanding the following keyboard shortcuts will help you navigate through the software and perform common tasks more efficiently.
1. Selection:
- Q – Select Tool
- W – Move Tool
- E – Rotate Tool
- R – Scale Tool
2. Undo and Redo:
- Ctrl + Z – Undo
- Ctrl + Shift + Z – Redo
3. Copy and Paste:
- Ctrl + C – Copy
- Ctrl + V – Paste
4. View Navigation:
- Alt + LMB – Orbit
- Alt + MMB – Pan
- Alt + RMB – Zoom
5. Play and Stop Animation:
- Spacebar – Play/Pause Animation
- Alt + V – Toggle Animation Playback Speed
6. Creating Objects:
- Ctrl + D – Duplicate
- Del – Delete
7. Saving and Opening Files:
- Ctrl + S – Save
- Ctrl + O – Open
Mastering these basic keyboard shortcuts is crucial for streamlining your workflow in Maya. These shortcuts will enable you to select and manipulate objects, navigate the viewport, undo and redo actions, copy and paste elements, play and stop animation, and save and open files with ease. Familiarizing yourself with these shortcuts will help you become more efficient and confident in your use of Maya.
Navigation
In Maya, efficient navigation is key to smoothly maneuvering through your scenes. The following keyboard shortcuts will help you navigate the viewport and access different views and panels quickly:
1. Viewport Navigation:
- Alt + LMB – Orbit the view
- Alt + MMB – Pan the view
- Alt + RMB – Zoom in and out
- F – Frame selected objects
2. View Perspectives:
- 1 – Perspective view
- 2 – Top view
- 3 – Side view (Right)
- 4 – Front view
- 5 – Side view (Left)
3. Toggle Panels:
- Spacebar – Switch between a single panel or a quad view
- Ctrl + Right Arrow – Next panel layout
- Ctrl + Left Arrow – Previous panel layout
4. Timeline:
- Alt + Right Arrow – Next frame
- Alt + Left Arrow – Previous frame
- Alt + Up Arrow – Go to next keyframe
- Alt + Down Arrow – Go to previous keyframe
5. Zooming:
- Ctrl + `+ – Zoom in
- Ctrl + `- – Zoom out
By utilizing these navigation shortcuts in Maya, you can effortlessly orbit, pan, and zoom within the viewport, making it easier to view and manipulate your 3D objects. Additionally, being able to switch between different views and panels allows for a more customizable and efficient working environment. Navigating the timeline and zooming in and out further enhances your control over the animation process, ensuring precision and accuracy.
Modeling
Modeling is a fundamental aspect of 3D creation in Maya. The following keyboard shortcuts will help you speed up your modeling workflow and perform various modeling operations:
1. Creating and Editing Geometry:
- Ctrl + C – Create polygon cube
- Ctrl + P – Create polygon plane
- Ctrl + S – Create polygon sphere
- Ctrl + T – Create polygon torus
- Shift + S – Subdivide selected faces or edges
- Ctrl + X – Cut a hole in a polygon face
2. Mesh Selection:
- RMB + Drag – Select multiple components (vertices, edges, or faces)
- Ctrl + RMB + Drag – Paint select vertices or edges
- Shift + RMB + Drag – Remove selection
3. Mesh Editing:
- Ctrl + E – Extrude selected components
- G – Repeat last tool
- Ctrl + B – Bevel selected edges or faces
- Ctrl + D – Duplicate selected components
- Shift + R – Insert an edge loop
4. Snapping:
- V – Snap to vertex
- E – Snap to edge
- C – Snap to curve
- J – Snap to grid
5. Display Options:
- 4 – Wireframe display
- 5 – Shaded display
- 6 – Shaded with textures display
These modeling shortcuts in Maya will significantly speed up your workflow and allow you to create and edit geometry with ease. From creating basic shapes to more complex models, you can quickly access the necessary tools and perform common modeling operations. Efficient mesh selection and editing options enable you to select and manipulate vertices, edges, and faces precisely. Additionally, utilizing snapping and display options enhances the precision and visual representation of your models, making the modeling process smoother and more intuitive.
Animation
Animation brings your 3D models to life in Maya. Whether you’re creating character animations or adding movement to objects, these keyboard shortcuts will help you streamline the animation process:
1. Keyframe Manipulation:
- S – Set a keyframe
- G – Set a keyframe on the selected frames
- J – Jump to the next keyframe
- Shift + J – Jump to the previous keyframe
2. Playback and Scrubbing:
- Spacebar – Play/Pause animation
- Alt + V – Toggle animation playback speed
- Alt + Right Arrow – Next frame
- Alt + Left Arrow – Previous frame
3. Animating Objects:
- E – Rotate selected object(s)
- W – Translate (move) selected object(s)
- R – Scale selected object(s)
- Ctrl + D – Duplicate selected object(s)
- Shift + D – Set object(s) as copy
4. Character Animation:
- Ctrl + A – Open the animation editor
- Ctrl + I – Set a character binding
- Ctrl + Shift + I – Remove a character binding
- Ctrl + G – Set a character control rig
5. Editing Animation Curves:
- D – Set a keyframe tangent to weighted
- Shift + W – Set a keyframe tangent to linear
- Shift + T – Set a keyframe tangent to stepped
- Shift + E – Set a keyframe tangent to spline
These animation shortcuts in Maya will enhance your productivity when animating objects and characters. Keyframe manipulation shortcuts allow you to set keyframes and navigate between them effortlessly. Playback and scrubbing shortcuts provide control over the animation playback speed and frame-by-frame navigation. Manipulating objects during animation becomes more efficient with shortcuts for rotating, translating, scaling, and duplicating objects. For character animations, shortcuts for opening the animation editor, character binding, and setting control rigs streamline the character animation workflow. Lastly, shortcuts for editing animation curves help you control the interpolation and behavior of keyframes for smoother animations.
Rigging
Rigging is an essential step in the 3D character animation pipeline, enabling animators to control the movement and deformation of characters in Maya. The following keyboard shortcuts will assist you in rigging and setting up controls efficiently:
1. Joint and Skeleton:
- Insert – Create a new joint
- H – Select the hierarchical child of a joint
- Ctrl + Shift + I – Insert a joint into an existing joint chain
2. Skinning and Weight Painting:
- Shift + R – Paint skin weights
- F2 – Toggle smooth skin display
- F3 – Toggle wireframe on shaded display
3. IK and FK Controls:
- P – Switch between IK and FK
- Ctrl + ` – Switch between IK and FK on selected joints
- Ctrl + LMB – Create an IK handle
- Ctrl + Shift + LMB – Create a pole vector constraint
4. Constraints and Connections:
- Shift + P – Parent objects
- Ctrl + G – Group selected objects
- Ctrl + Shift + G – Ungroup selected objects
- Ctrl + Shift + C – Connect attributes
5. Rigging Views:
- 6 – Show/hide the outliner
- 7 – Show/hide the hypergraph
- 8 – Show/hide the attribute editor
These rigging shortcuts in Maya will enable you to more efficiently create joint chains, skin characters, set up IK/FK controls, establish parenting relationships, and create connections. Shortcut keys for joint creation, selection, and hierarchy traversal speed up the rigging process, allowing you to build complex skeletons quickly. Skinning and weight painting shortcuts streamline the process of assigning weights to control how the mesh deforms with joint movement. IK and FK control shortcuts facilitate switching between different rigging modes, creating handles, and setting up pole vector constraints. Lastly, rigging view shortcuts give you quick access to important rigging-related windows for a smoother workflow.
Dynamics
Dynamics simulation in Maya allows you to create realistic motion and effects such as cloth, particles, and rigid bodies. The following keyboard shortcuts will assist you in working with dynamics and achieving dynamic simulations efficiently:
1. Dynamics Menu:
- Ctrl + Alt + D – Show/hide the Dynamics menu
2. Activate/Deactivate Dynamics:
- Alt + Shift + D – Activate/deactivate dynamics on selected objects
3. Simulation Playback:
- Shift + ` – Play/stop dynamics simulation
- Alt + `+ – Speed up simulation playback
- Alt + `- – Slow down simulation playback
4. Collision Objects:
- N – Create a new nucleus node
- Ctrl + Drag – Create a passive collision object
- Shift + Drag – Create an active collision object
5. Dynamic Constraints:
- Shift + W – Create a point-to-surface constraint
- Shift + E – Create a rigid constraint
6. Solver Settings:
- F11 – Show/hide the attribute editor for the selected solver node
- F12 – Show/hide the node editor for the selected solver node
These dynamics shortcuts in Maya will enhance your workflow when working with simulations and achieving realistic motion and effects. Accessing the Dynamics menu quickly allows you to navigate and utilize dynamic simulation features efficiently. Activating and deactivating dynamics on selected objects allows you to control when and where dynamics are applied. Simulation playback shortcuts provide easy and quick control over the playback speed of your dynamic simulations. Creating collision objects and dynamic constraints becomes more efficient with specialized shortcuts, enabling you to set up realistic interactions between objects. Lastly, accessing solver settings through shortcut keys allows for convenient adjustment and fine-tuning of the simulation parameters.
Rendering
Rendering is the final step in the 3D production pipeline, allowing you to transform your scene into a visually stunning image or animation. The following keyboard shortcuts will help you streamline the rendering process in Maya:
1. Render Options:
- Ctrl + B – Open the render settings window
- Ctrl + R – Render the current frame
- Ctrl + Shift + R – Batch render
2. Quality and Sampling:
- Ctrl + `0 – Toggle smooth rendering display
- Ctrl + `1 – Toggle wireframe on shaded rendering display
- Ctrl + `2 – Toggle bounding box rendering display
- Ctrl + `3 – Toggle bounding box and wireframe rendering display
3. Render Layers:
- Ctrl + Shift + L – Create a new render layer
- T – Add selected objects to the active render layer
4. Render Viewport:
- 7 – Show/hide the render view
- 8 – Toggle between various render view panes and layouts
- Ctrl + `+ – Zoom in the render view
- Ctrl + `- – Zoom out the render view
5. Mental Ray Shaders:
- Ctrl + J – Assign a new mental ray material
- Ctrl + M – Assign a new mental ray texture
These rendering shortcuts in Maya will expedite the rendering process and give you more control over the final output. Quickly accessing render options, render settings, and batch rendering shortcuts allow you to adjust settings and initiate rendering with ease. Switching between different rendering quality and sampling options enhances your workflow by providing efficient ways to compare different render outputs. Managing render layers and adding objects to specific layers becomes more straightforward with dedicated shortcuts. Navigating the render viewport and adjusting the zoom level allows for precise evaluation of the rendering result. Lastly, mental ray shader assignment shortcuts facilitate the application of materials and textures for achieving the desired visual appearance in your rendered output.
UV Editing
UV editing is an essential part of the texturing process in Maya, allowing you to create accurate and distortion-free UV maps for your 3D models. The following keyboard shortcuts will assist you in efficiently editing UVs:
1. Unfolding and Flattening:
- Ctrl + T – Open the UV Texture Editor
- Opt + LMB – Select and move UVs
- Ctrl + F – Unfold selected UVs
- Ctrl + B – Flatten selected UVs
2. UV Selection and Manipulation:
- RMB + Drag – Select multiple UVs
- Ctrl + RMB + Drag – Paint select UVs
- G – Move selected UVs
- R – Rotate selected UVs
- S – Scale selected UVs
3. UV Editing Tools:
- W – Move Tool
- E – Rotate Tool
- R – Scale Tool
- Q – Select Tool
- X – Symmetry Tool
4. Display and Layout:
- Alt + 7 – Show/hide checkerboard background
- Alt + 8 – Show/hide texture outline
- Alt + 9 – Show/hide UV grid
- Ctrl + A – Arrange UVs in the UV Texture Editor
5. UV Snapshot:
- Ctrl + Shift + I – Capture UV snapshot
These UV editing shortcuts in Maya will enhance your efficiency in creating and manipulating UV maps. Quick access to the UV Texture Editor and selection tools allows for seamless navigation and selection of UVs. Move, rotate, and scale shortcuts enable precise manipulation and adjustment of individual or multiple UVs. Utilizing the UV editing tools enables efficient control over the transformation of UVs. Display and layout shortcuts aid in visualizing and adjusting the UV layout for optimal organization and readability. Lastly, capturing a UV snapshot allows for exporting UV maps for external texturing workflows, ensuring accurate texture placement and alignment.
Texturing
Texturing brings life and realism to 3D models in Maya by applying color, patterns, and surface details. The following keyboard shortcuts will assist you in efficiently working with textures:
1. Material Creation:
- Hypershade – Open the Hypershade window to create and edit materials
- Ctrl + M – Create a new material
- Ctrl + T – Open the Attribute Editor for the selected material
2. Texture Mapping:
- Ctrl + Shift + T – Open the UV Texture Editor
- Ctrl + A – Select all UVs in the UV Texture Editor
- Ctrl + L – Apply a selected texture to the selected object(s)
- Ctrl + Shift + L – Remove the texture from the selected object(s)
3. Texture Baking:
- Render – Open the Render Settings window to set up texture baking
- Ctrl + B – Bake selected textures
4. Texture Placement:
- E – Move selected texture coordinates
- R – Rotate selected texture coordinates
- S – Scale selected texture coordinates
5. Texture Manipulation:
- Ctrl + RMB + Drag – Panning in the texture view
- Ctrl + Alt + RMB + Drag – Zooming in and out in the texture view
These texturing shortcuts in Maya will enhance your workflow when working with materials and textures. Quick access to the Hypershade window accelerates the creation and editing of materials. Utilizing shortcuts for texture mapping allows for easy navigation and manipulation of UVs in the UV Texture Editor. Applying and removing textures to/from objects becomes effortless with dedicated shortcuts. Texture baking shortcuts simplify the process of generating textures from high-resolution models to optimize performance. Manipulating texture placement through move, rotate, and scale shortcuts provides precise control over texture coordinates. Additionally, texture manipulation shortcuts in the texture view enhance navigation, panning, and zooming for detailed texture inspection and editing.
Shading
Shading is a crucial aspect of 3D rendering in Maya, as it determines the visual appearance of objects and surfaces. The following keyboard shortcuts will assist you in efficiently working with shaders and shading networks:
1. Shader Creation:
- Hypershade – Open the Hypershade window to create and edit shaders
- Ctrl + M – Create a new shader
- Ctrl + T – Open the Attribute Editor for the selected shader
2. Shading Network:
- Tab – Create a connection between two attributes in the Hypershade window
- Ctrl + B – Break a connection between two attributes in the Hypershade window
- Ctrl + G – Group selected shading nodes
3. Shading Assignment:
- Ctrl + LMB – Assign a shader to selected object(s)
- Ctrl + Shift + LMB – Assign a shader to all objects in the scene
- Ctrl + Shift + G – Clear shader assignment from selected object(s)
4. Shading Components:
- Ctrl – Select multiple shading nodes in the Hypershade window
- Alt + LMB – Select shading node inputs in the Hypershade window
- Alt + RMB – Select shading node outputs in the Hypershade window
5. Shading Display:
- 6 – Show/hide the Outliner window
- 7 – Show/hide the Hypershade window
- 8 – Show/hide the Attribute Editor window
These shading shortcuts in Maya will enhance your workflow when working with shaders and shading networks. Quick access to the Hypershade window speeds up the creation and editing of shaders. Utilizing shortcuts for shading network connections and groupings allows for efficient organization and reusability of shading setups. Shading assignment shortcuts provide straightforward ways to assign and clear shaders from objects. Shading component selection shortcuts aid in the navigation and selection of specific shading nodes and their inputs/outputs. Lastly, display shortcuts allow for quick access to essential shading windows, facilitating a more streamlined shading workflow.
Lighting
Lighting is a crucial element in creating realistic and visually appealing scenes in Maya. It helps set the mood, highlight important objects, and bring depth to your 3D renders. The following keyboard shortcuts will assist you in efficiently working with lighting:
1. Creating Lights:
- Ctrl + L – Create a new spotlight
- Ctrl + J – Create a new point light
- Ctrl + K – Create a new directional light
- Ctrl + Shift + L – Create an ambient light
- Ctrl + Shift + P – Create a volume light
2. Light Attributes:
- Ctrl + T – Open the Attribute Editor for the selected light
- Ctrl + I – Toggle the intensity of the selected light(s)
- Ctrl + O – Toggle the shadow property of the selected light(s)
- Ctrl + G – Toggle the light linking property of the selected light(s)
3. Light Placement and Manipulation:
- V – Snap the selected light(s) to a vertex
- E – Move the selected light(s)
- R – Rotate the selected light(s)
- S – Scale the selected light(s)
4. Light Linking:
- Ctrl + Shift + LMB – Add objects to the selected light’s influence
- Ctrl + Shift + RMB – Remove objects from the selected light’s influence
5. Light Display:
- 3 – Show/hide the light manipulators
- 4 – Show/hide the light falloffs
- 5 – Show/hide the light indicators
These lighting shortcuts in Maya will enhance your workflow when working with lights. Quick access to light creation shortcuts allows for efficient placement of different light types in your scene. Using shortcuts to adjust light attributes offers a convenient way to fine-tune the properties of your lights. Manipulating lights through move, rotate, and scale shortcuts provides precise control over their placement and orientation. Light linking shortcuts facilitate the process of assigning and removing objects from light influence, allowing for precise control over lighting in your scene. Lastly, display shortcuts enable quick toggling of various visual elements related to lights, providing a clearer view of their impact on the scene.
Camera
The camera is a crucial component in Maya as it determines the virtual viewpoint for your 3D scenes. It allows you to frame and capture the desired composition. The following keyboard shortcuts will assist you in efficiently working with cameras:
1. Creating and Managing Cameras:
- Ctrl + P – Create a new camera
- Ctrl + J – Duplicate the selected camera
- Ctrl + F – Frame selected objects in the active view
- Shift + V – Toggle the camera and active view
- Ctrl + Shift + A – Switch to the active camera’s view
2. Camera Navigation:
- Alt + LMB – Orbit the camera
- Alt + MMB – Pan the camera
- Alt + RMB – Zoom the camera
- F – Frame the selected object(s) in the active view
- A – Frame the entire scene in the active view
3. Camera and View Controls:
- T – Toggle the camera’s tumble attribute
- D – Toggle the camera’s depth of field attribute
- F9 – Show/hide the grid in the active view
- F10 – Show/hide the camera’s frustum in the active view
4. Camera Options:
- Ctrl + T – Open the Attribute Editor for the selected camera
- Ctrl + M – Open the Connection Editor to manage camera connections
5. Camera Rendering:
- Ctrl + R – Render the scene from the camera view
- Ctrl + Shift + R – Batch render using the camera view
These camera shortcuts in Maya will enhance your workflow when working with cameras and views. Quick access to camera creation and management shortcuts allows for easy setup and duplication of cameras. Camera navigation shortcuts enable smooth movement and control over the camera’s position and framing. Toggling camera and view attributes enables you to customize the camera’s behavior and visual aids. Camera options shortcuts provide quick access to camera-specific settings and connections. Lastly, camera rendering shortcuts streamline the process of rendering your scene from the camera view, both interactively and in batch mode.
Viewport
The viewport is a crucial element in the Maya interface as it provides a real-time preview of your 3D scene. It allows you to navigate and interact with your models and animations. The following keyboard shortcuts will assist you in efficiently working with the viewport:
1. Viewport Navigation:
- Alt + LMB – Orbit around the scene
- Alt + MMB – Pan the view
- Alt + RMB – Zoom in and out
- F – Frame selected objects in the viewport
2. Display Modes:
- 4 – Switch to wireframe display mode
- 5 – Switch to shaded display mode
- 6 – Switch to textured display mode
- 7 – Toggle the visibility of grid lines
3. Manipulating Objects:
- W – Move selected objects
- E – Rotate selected objects
- R – Scale selected objects
4. Animation Playback:
- Spacebar – Play or pause the animation
- Alt + V – Adjust the animation playback speed
5. Viewport Layout:
- Spacebar + Spacebar – Maximize or restore the viewport size
- Tab – Toggle between a single viewport and multiple viewports
- Ctrl + Right Arrow – Switch to the next viewport layout
- Ctrl + Left Arrow – Switch to the previous viewport layout
These viewport shortcuts in Maya will enhance your workflow when working with your 3D scene. Navigation shortcuts allow for smooth movement and exploration of your models. Display mode shortcuts enable easy switching between different view modes to suit your needs. Manipulation shortcuts provide convenient control over positioning, rotation, and scaling of objects in the viewport. Animation playback shortcuts allow for easy preview and adjustment of your animations. Viewport layout shortcuts facilitate efficient organization and arrangement of multiple views within the interface. These shortcuts combined will enable you to have a smooth and interactive experience while working in the Maya viewport.
Workflow Tips
Optimizing your workflow in Maya is essential for efficient and productive 3D creation. Here are some helpful tips to enhance your workflow:
1. Customize Your Interface:
Take advantage of Maya’s customizable interface by rearranging panels, creating custom tool layouts, and saving custom workspaces. Tailoring the interface to your needs will improve efficiency and make commonly used tools easily accessible.
2. Utilize Hotkeys and Marking Menus:
Learn and utilize hotkeys for frequently used tools and functions. Assign custom hotkeys to tools and scripts that you use often. Familiarize yourself with the marking menus for quick access to common commands and options.
3. Take Advantage of Scripting and Automation:
Explore Maya’s scripting capabilities, such as MEL (Maya Embedded Language) and Python, to automate repetitive tasks and create custom tools. Writing scripts can significantly streamline your workflow and save you valuable time.
4. Use Selection Sets:
Make use of Maya’s selection sets to group and organize frequently selected objects or components. This allows for quick and easy selection of specific elements, avoiding the need to manually select them every time.
5. Optimize Viewport Performance:
Optimize viewport performance by enabling the necessary display options and disabling unnecessary features. Lowering the display level or using bounding box representation for complex objects can improve viewport responsiveness when working with heavy scenes.
6. Back Up Your Work:
Regularly backup your work to avoid losing progress due to unexpected crashes or system failures. Save iterative versions of your files, use version control software, or employ cloud storage solutions to ensure data safety and accessibility.
7. Stay Organized in the Outliner:
Keep your scene organized by using a logical naming and grouping system. Utilize layers and parenting to easily manage and control visibility of objects, making it easier to navigate and work with complex scenes.
8. Seek Feedback and Collaborate:
Seek input and feedback from peers and colleagues to improve your work. Collaborate with others by sharing files, working on shared projects, and utilizing version control systems to enhance collaboration and streamline the review process.
9. Stay Updated and Explore New Features:
Stay current with the latest updates and new features in Maya. Regularly explore and experiment with new tools and techniques, as they can offer improved workflows and enhance your creative process.
10. Continuously Learn and Improve:
Invest time in continuous learning and skill improvement. Stay updated with industry trends, watch tutorials, read articles and books, and participate in forums and communities to expand your knowledge and grow as a Maya artist.
By following these workflow tips, you can streamline your process, increase efficiency, and maximize your productivity in Maya. Implementing these suggestions will help you save time, stay organized, and enhance your overall experience with the software.
Customizing Shortcuts
Maya provides an extensive range of customization options, allowing you to tailor the software to your specific needs. Customizing shortcuts can significantly enhance your workflow, making repetitive tasks more efficient and accessible. Here are some tips for customizing shortcuts in Maya:
1. Identify Your Most Frequently Used Tools:
Take note of the tools or functions that you use most frequently. Identify repetitive tasks that could benefit from a shortcut to save time and effort.
2. Explore Maya’s Hotkey Editor:
Maya’s Hotkey Editor is a powerful tool that allows you to modify existing shortcuts or create new ones. Access it through the Main Menu by going to Window > Settings/Preferences > Hotkey Editor.
3. Assign Intuitive and Memorable Hotkeys:
Choose hotkeys that are comfortable for your hand and easy to remember. Assign them based on your muscle memory and personal preferences for quick and efficient access to tools and functions. Avoid conflicting or hard-to-reach key combinations.
4. Consider Context-Sensitive Hotkeys:
Customize hotkeys to match specific contexts or panels. Maya allows you to assign different hotkeys for different contexts. For example, you can create separate hotkeys for modeling, animation, or rendering tasks.
5. Create Custom Marking Menus:
Maya’s marking menus provide quick access to commands and tools. Customize these menus to include your most frequently used functions or create entirely new menus to suit your specific workflow.
6. Utilize Scripting for Advanced Customization:
If you have more advanced customization needs, consider using Maya’s scripting capabilities, such as MEL or Python. You can write scripts to automate complex actions or create custom tools with their own hotkeys.
7. Save and Share Your Customizations:
Backup and save your custom hotkey settings to ensure they are not lost in the event of a system reset or software update. You can also export and share your customizations with other users or across different setups and machines.
8. Experiment and Fine-Tune:
Customizing shortcuts is a personal process. It may take some time and experimentation to find the optimal configuration that suits your workflow. Don’t be afraid to try different setups and make adjustments as needed to streamline your work.
By customizing shortcuts in Maya, you can streamline your workflow, boost productivity, and reduce repetitive strain. Take advantage of Maya’s flexibility and make the software work for you by creating personalized shortcuts that cater to your specific needs and preferences.